I keep coming back to games where you're some kind of spirit worker, you know? There's something about the whole priestess aesthetic that gets me. This one drops you into a mansion with six cursed souls to free, and honestly the setup is so barebones I almost clicked away. But then the first ghost showed up and I was like, okay, fine, I'll see where this goes.
The ranking system determines which endings you get, which is one of those mechanics where you don't realize you've locked yourself out of something until it's too late. I hate that. Let me backtrack, dammit. The brunette priestess character has these massive tits that the animation work really emphasizes, and the hentai scenes unlock after you progress enough. The art style is rough in places, like someone was learning as they went, but somehow that adds to the whole unpolished charm? Or maybe I'm just making excuses because the ghost girl scenes did something for me. The mystical vibe is there even if the writing reads like it was translated through three different languages.
What's weird is how the choice system sometimes feels meaningful and other times completely random. Pick the left dialogue option, get a sex scene. Pick the right one, the ghost just... leaves? No payoff, no nothing. The animation quality varies wildly too. One scene with the asian ghost character was surprisingly fluid, then the next looked like a slideshow. I kept playing anyway because apparently my standards drop significantly when there's a big titty priestess involved. The brunette design is doing a lot of heavy lifting here.
The whole thing feels like someone's first attempt at a visual novel but they really, really cared about the lewd parts. And honestly? That's kind of refreshing compared to polished games that forget to be actually hot. The mansion setting gets repetitive but the ghost designs are creative enough to keep things interesting. Six souls to free, multiple endings, some genuinely decent hentai animation if you can overlook the jank. Not bad for what it is.