Cursed Hearts is this weird little sandbox thing where the art isn't trying to be polished. Like, the 3DCG models have that slightly stiff, plastic sheen, especially on the monster girls. The goblin's skin texture? Kinda looks like a scuffed phone case. But then they'll animate a footjob scene and the toes curl in a way that's honestly more expressive than half the dialogue in some RPG Maker games. Makes no sense. The whole thing feels like someone's messy passion project they worked on between shifts, not a sleek product.
The loop is simple. Walk around, find a cursed lady, play a minigame. The groping parts feel like a rhythm thing but the timing window is all over the place. I failed a handjob sequence three times because the visual cue, a little heart pulse, doesn't match the sound. Why is the sound cue for a Nekomata's purr on a two-second delay? It's such a small thing but it drove me nuts. The breeding and pregnancy mechanics are just a progress bar. You fill it, wait, and then there's a belly. No real consequence beyond unlocking the next scene. You get the creampie shot, the status screen updates, and you move on to the elf with the big ass. She's a milf, I think? The dialogue calls her an ancient spirit but she looks twenty five. Standard.
What sticks with me is the harem management, which is barely there. You just click through locations. But there's this one monster girl, a slime maybe, whose vaginal sex scene has this weirdly tender moment where the male protagonist just... stops thrusting. The animation loops, but the sound cuts out for a second. Feels like a bug, but it's the most human thing in the whole game. You're there for the big tits and oral sex, the classic fantasy dating sim checklist, and then a glitch gives you a genuine pause. Wish the actual writing had that intentionality. The "Cursed Hearts" plot is just a flimsy excuse to get to the impregnation, which, fair enough, but that one broken audio loop did more for the vibe than any of the actual story beats.