Dream Job The Interview
There's a moment where the blonde one, I think her name is Vera or something, adjusts her bra strap and the whole screen feels like it's holding its breath. Not because the game is cinematic or anything, it's actually pretty bare bones, like a webcam interview simulator from 2009. But that's kind of the charm. You're not here for polish. You're here because Miss Trick forgot to cancel her appointments and now you, some random office guy with a cheap couch, get to ask two very real, very naked-adjacent women questions about their CVs.
The mechanic is simple: pick a question, watch her react, find the right spots to push. Wrong question and she gets annoyed, crosses her legs, gives you that look. Right question and her voice drops a little, she starts touching her hair. Then the striptease. It's not fancy. The model is a real person, a blonde with that slightly awkward smile like she knows she's being filmed for a game but is trying to stay professional. The lesbian tag comes in when the second girl shows up and suddenly the interview turns into something else entirely. You're not just asking about work experience anymore, you're asking her to show you how flexible she is.
The writing is weirdly specific about office supplies. There's a whole section where you can ask about her previous job at a copy shop and she describes the sound of the photocopier in way too much detail. I don't know why that stuck with me. Maybe because the rest of the game is so direct about what it wants. You want to see her tits, she wants to show them, but first you have to pretend to care about her gap year in Barcelona. That tension is the whole game. It's not a puzzle, it's a ritual.
Would be better if the camera didn't clip through the couch during one of the positions. But whatever. The dream job fantasy here is not about being a CEO, it's about being the guy who gets to say "let's see if you're a good fit for the company" while she unbuttons her shirt. And honestly, that's enough.
The mechanic is simple: pick a question, watch her react, find the right spots to push. Wrong question and she gets annoyed, crosses her legs, gives you that look. Right question and her voice drops a little, she starts touching her hair. Then the striptease. It's not fancy. The model is a real person, a blonde with that slightly awkward smile like she knows she's being filmed for a game but is trying to stay professional. The lesbian tag comes in when the second girl shows up and suddenly the interview turns into something else entirely. You're not just asking about work experience anymore, you're asking her to show you how flexible she is.
The writing is weirdly specific about office supplies. There's a whole section where you can ask about her previous job at a copy shop and she describes the sound of the photocopier in way too much detail. I don't know why that stuck with me. Maybe because the rest of the game is so direct about what it wants. You want to see her tits, she wants to show them, but first you have to pretend to care about her gap year in Barcelona. That tension is the whole game. It's not a puzzle, it's a ritual.
Would be better if the camera didn't clip through the couch during one of the positions. But whatever. The dream job fantasy here is not about being a CEO, it's about being the guy who gets to say "let's see if you're a good fit for the company" while she unbuttons her shirt. And honestly, that's enough.
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👁 48.5K
★★★☆☆
Mind Control Your Chief
The office setting in this one is just a desk and a chair, and the boss is some kind of shadow with a tie. You are there for an interview, but the interview is just her asking if you want to see her pussy. And then you do. The cunnilingus scene is the whole game, basically. You click, she moans, the text at the bottom says things like "oh yes, keep going" but the font is so small and gray it looks like a terms of service agreement.
I kept thinking about the pickup tag. There is no pickup. You just appear in the office. Maybe the pickup is that she picked you up from the street? The hentai style is there, the big eyes and the weird anatomy, but the lines are shaky, like someone drew it with a mouse during an earthquake. The developer note says "And what I can do is pretty bad" and honestly, that is the most honest thing about this. He thanks his father "Dad" and his mother "DAD2" which made me laugh for a solid minute.
The loop is short. You finish, it resets, you can do it again. No new dialogue, no new angles. Just the same wet sound effect that sounds like someone stepping in mud. I wish there was at least a button to make her say something else, but no. The boss never speaks after the first line. She just lies there, legs open, waiting for your cursor.
For a game about an interview, there is no job offer at the end. You just leave. Or maybe you stay. The screen fades to black and then the title appears again. I don't know if that is a metaphor for unemployment or just lazy coding. Either way, it fits.
I kept thinking about the pickup tag. There is no pickup. You just appear in the office. Maybe the pickup is that she picked you up from the street? The hentai style is there, the big eyes and the weird anatomy, but the lines are shaky, like someone drew it with a mouse during an earthquake. The developer note says "And what I can do is pretty bad" and honestly, that is the most honest thing about this. He thanks his father "Dad" and his mother "DAD2" which made me laugh for a solid minute.
The loop is short. You finish, it resets, you can do it again. No new dialogue, no new angles. Just the same wet sound effect that sounds like someone stepping in mud. I wish there was at least a button to make her say something else, but no. The boss never speaks after the first line. She just lies there, legs open, waiting for your cursor.
For a game about an interview, there is no job offer at the end. You just leave. Or maybe you stay. The screen fades to black and then the title appears again. I don't know if that is a metaphor for unemployment or just lazy coding. Either way, it fits.
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👁 28.9K
★★★★☆
Lust Goddess
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👁 1.4K
★★★★★
Pulverize Town: My First Secretary
The whole thing feels like someone sketched out the fantasy on a napkin and just hit publish. You are the boss, obviously, and there is a job opening. Not for some boring marketing role. For your secretary. The one who wears the stockings and the heels that are described with more care than the actual gameplay. Two candidates show up. The interview is just a formality before you get to the main event, which is testing their stress relief techniques. The game splits into three parts, and in one you even play as the secretary, which is a weird switch that made me feel like I was filing my own performance review.
The art is deliberately rough, like a flash game from a forgotten corner of the internet. Not polished, not trying to be. The lingerie looks painted on in a hurry, and the cumshot at the end of each scene arrives with the fanfare of a wet firecracker. I spent an unreasonable amount of time fixated on the boss's desk. It has no drawers. Where does he keep the paperwork? The whole office is a void with a desk and a fantasy. This is not a complaint I will ever get an answer to.
The loop is simple. Pick a girl. Watch the scene. The secretary roleplay bit is a jarring perspective flip that feels like a dream where you suddenly inhabit someone else's body mid conversation. There is no replayability unless you have a specific thing for identical interviews with slightly different hair colors. I wish there was a button to just skip to the part where she bends over the desk, but that is the whole game, so wishing for a skip button is basically wishing for the game to not exist. It is what it is. A five minute distraction for when you want something that feels like it was coded in a single afternoon by someone who really, really needed to get a specific image out of their head. The boss fantasy here is so direct it almost wraps back around to being art.
The art is deliberately rough, like a flash game from a forgotten corner of the internet. Not polished, not trying to be. The lingerie looks painted on in a hurry, and the cumshot at the end of each scene arrives with the fanfare of a wet firecracker. I spent an unreasonable amount of time fixated on the boss's desk. It has no drawers. Where does he keep the paperwork? The whole office is a void with a desk and a fantasy. This is not a complaint I will ever get an answer to.
The loop is simple. Pick a girl. Watch the scene. The secretary roleplay bit is a jarring perspective flip that feels like a dream where you suddenly inhabit someone else's body mid conversation. There is no replayability unless you have a specific thing for identical interviews with slightly different hair colors. I wish there was a button to just skip to the part where she bends over the desk, but that is the whole game, so wishing for a skip button is basically wishing for the game to not exist. It is what it is. A five minute distraction for when you want something that feels like it was coded in a single afternoon by someone who really, really needed to get a specific image out of their head. The boss fantasy here is so direct it almost wraps back around to being art.
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👁 14.1K
★★★☆☆
The Interview
Right so the interview starts and these two girls are there, right? And they're wearing... well, not much. The underwear tag is doing some heavy lifting here, like the artist just forgot how fabric works. One minute they're in a job interview, the next it's a full on "model" audition where the clothes just... evaporate. The plot is this flimsy thing about boyfriends getting jealous but honestly who cares, the whole point is watching these nervous girls squirm while some off screen dude asks increasingly personal questions. It's a visual novel so you're just clicking through, but the CG hentai scenes are the real meat. There's this one moment where the redhead, I think her name was... something with an M? She's trying to explain her relationship status while her top is just gone. Like, poof. The logic is non existent and I love it.
The art style is that specific kind of polished but slightly off model that makes everyone look like a mannequin with a fever. Shiny skin, impossible proportions, the works. You know the type. It's like someone fed a bunch of fashion magazines into a blender and then drew the result. The dialogue is pure cheese, the kind where a girl says "Oh no, my boyfriend wouldn't like this" while simultaneously posing for a photo that would make a gynecologist blush. There's no voice acting which is a crime because I need to hear someone deliver the line "But I'm just here for the clothing line!" with a straight face while wearing only a single sock.
I got distracted halfway through because my cat knocked over a plant and I forgot what choice I was making. Doesn't matter. The game doesn't really have branching paths that I could tell, it's more of a guided tour through a very specific fantasy. The interview questions get more unhinged, the "modeling" gets more explicit, and somewhere around the third scene I realized I was just clicking to see how absurd it would get. It gets pretty absurd. The boyfriends are mentioned like twice and then never again, which is probably for the best. They'd just get in the way of the whole "job interview" premise that's really just a flimsy excuse for a strip show with extra steps.
The art style is that specific kind of polished but slightly off model that makes everyone look like a mannequin with a fever. Shiny skin, impossible proportions, the works. You know the type. It's like someone fed a bunch of fashion magazines into a blender and then drew the result. The dialogue is pure cheese, the kind where a girl says "Oh no, my boyfriend wouldn't like this" while simultaneously posing for a photo that would make a gynecologist blush. There's no voice acting which is a crime because I need to hear someone deliver the line "But I'm just here for the clothing line!" with a straight face while wearing only a single sock.
I got distracted halfway through because my cat knocked over a plant and I forgot what choice I was making. Doesn't matter. The game doesn't really have branching paths that I could tell, it's more of a guided tour through a very specific fantasy. The interview questions get more unhinged, the "modeling" gets more explicit, and somewhere around the third scene I realized I was just clicking to see how absurd it would get. It gets pretty absurd. The boyfriends are mentioned like twice and then never again, which is probably for the best. They'd just get in the way of the whole "job interview" premise that's really just a flimsy excuse for a strip show with extra steps.
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👁 13.3K
★★★★☆
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Fuck Town: Audition Adele
That blonde. The one from the ad on the local site. She walks in wearing this tight little business skirt, all nervous smiles, and you just know. You know this isn't about the job. The game is called Fucktown, which, honestly, tells you everything. It's a pickup sim, hentai style, and you're the boss. Her potential boss. The power dynamic is the whole point, right there on the surface, no subtlety.
The interview starts normal enough. You ask her questions, she fidgets with her resume. But the dialogue options, they get... specific. You can ask about her "qualifications" while the camera just pans down. The art isn't polished, it's got that rough, almost sketchy feel to it, like someone drew it in a hurry. And maybe they did. The animation loops are janky, a little robotic. It shouldn't work. But somehow the lack of polish makes the whole thing feel more raw, more like a fantasy you're not supposed to be having. The first time you click the option to have her "demonstrate" something, and she just... complies, with this blank, slightly confused expression. It's weirdly effective. I wish her expression changed more, but it won't.
Then it just becomes a sequence of escalating dares. Bending over the desk to "pick up a pen." The sound design is mostly just wet, sloppy noises. The whole thing is a loop of a few core interactions, no complex mechanics. Just click, watch, repeat. The juiciest scene is when she's on her knees under the desk, supposedly looking for a dropped file, and her head just starts bobbing. The metaphor isn't creative, it's just a blowjob. But the way her eyes occasionally flick up, pixelated and dead, it's like a weird creepypasta version of a porno. You're not seducing anyone. You're just pressing buttons and watching a puppet go through the motions. And I forgot what my original point was. The whole thing runs in a browser tab, feels like a flash game from a forgotten corner of the internet. No saving, no progression. You just close the tab when you're done.
The interview starts normal enough. You ask her questions, she fidgets with her resume. But the dialogue options, they get... specific. You can ask about her "qualifications" while the camera just pans down. The art isn't polished, it's got that rough, almost sketchy feel to it, like someone drew it in a hurry. And maybe they did. The animation loops are janky, a little robotic. It shouldn't work. But somehow the lack of polish makes the whole thing feel more raw, more like a fantasy you're not supposed to be having. The first time you click the option to have her "demonstrate" something, and she just... complies, with this blank, slightly confused expression. It's weirdly effective. I wish her expression changed more, but it won't.
Then it just becomes a sequence of escalating dares. Bending over the desk to "pick up a pen." The sound design is mostly just wet, sloppy noises. The whole thing is a loop of a few core interactions, no complex mechanics. Just click, watch, repeat. The juiciest scene is when she's on her knees under the desk, supposedly looking for a dropped file, and her head just starts bobbing. The metaphor isn't creative, it's just a blowjob. But the way her eyes occasionally flick up, pixelated and dead, it's like a weird creepypasta version of a porno. You're not seducing anyone. You're just pressing buttons and watching a puppet go through the motions. And I forgot what my original point was. The whole thing runs in a browser tab, feels like a flash game from a forgotten corner of the internet. No saving, no progression. You just close the tab when you're done.
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👁 5.6K
★★★★☆
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Pulverize Town: Lucky Winner
The whole thing starts with a TV. Not even a good one, just some flatscreen that came with a free lottery ticket stuck to the box. Two months later you get an email saying you won. Not money, not a car. A mall pickup. I don't know what I expected.
The reporter finds you at the mall while you're holding this giant cardboard check like an idiot. She's got that local news energy, too much enthusiasm for a story about a guy who won a microwave or whatever. But the camera's off and suddenly she's asking different questions. The interview setup is just an excuse, obviously. You're in some back room near the food court and she's adjusting her blouse and the notepad is definitely not for notes. The dialogue choices are weirdly specific. You can ask about her deadline or just stare at her chest. Both work. The game doesn't pretend to be subtle about it.
The art is... look, it's unpolished in a way that almost feels intentional. Like someone drew this at 2am with one hand. The proportions are ridiculous. Her tits are basically a separate character. But there's something about the janky animation when she leans forward during the "interview" that works better than it should. The blowjob scene triggers after you pick the right dialogue options, nothing complicated. Just keep agreeing to the interview and don't mention her editor. The cumshot at the end lands on her press badge which is a nice touch I guess. Very committed to the theme.
I wish there was more to do after. The whole thing is maybe ten minutes. You can't even go back to the mall or cash in the lottery ticket. What was the point of the TV setup? The game forgets about it completely once the reporter shows up. Still, for what it is, the pickup is smooth enough. She acts professional right up until she doesn't. The voice in my head while playing was just "sure, this is happening now." No complaints about the pacing. The fucktown tag is misleading though, it's one location, one scene. Don't expect a city.
The reporter finds you at the mall while you're holding this giant cardboard check like an idiot. She's got that local news energy, too much enthusiasm for a story about a guy who won a microwave or whatever. But the camera's off and suddenly she's asking different questions. The interview setup is just an excuse, obviously. You're in some back room near the food court and she's adjusting her blouse and the notepad is definitely not for notes. The dialogue choices are weirdly specific. You can ask about her deadline or just stare at her chest. Both work. The game doesn't pretend to be subtle about it.
The art is... look, it's unpolished in a way that almost feels intentional. Like someone drew this at 2am with one hand. The proportions are ridiculous. Her tits are basically a separate character. But there's something about the janky animation when she leans forward during the "interview" that works better than it should. The blowjob scene triggers after you pick the right dialogue options, nothing complicated. Just keep agreeing to the interview and don't mention her editor. The cumshot at the end lands on her press badge which is a nice touch I guess. Very committed to the theme.
I wish there was more to do after. The whole thing is maybe ten minutes. You can't even go back to the mall or cash in the lottery ticket. What was the point of the TV setup? The game forgets about it completely once the reporter shows up. Still, for what it is, the pickup is smooth enough. She acts professional right up until she doesn't. The voice in my head while playing was just "sure, this is happening now." No complaints about the pacing. The fucktown tag is misleading though, it's one location, one scene. Don't expect a city.
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👁 4K
★★★☆☆
Fuck Town: Mischievous Applicant
Right, so this Fuck Town thing. The name alone, jesus. It's like they brainstormed for five seconds and just went with it. You're some guy, right, and you gotta interview this model. Unemployed model. For an underwear line. The whole setup is so gloriously cheap it wraps back around to being art. She's a brunette, lingerie, the works. The interview is basically just a flimsy excuse to get her to strip.
The best bit, the absolute peak of this glorious mess, is when you get to the "personal inspection." The game text literally says that. You're not just asking about her portfolio, you're suddenly a hands on quality control inspector. She's standing there in this tiny black lace number, and you click to "inspect" her thigh. It's so clinical and so fucking pervy at the same time. The animation, if you can call it that, is this stiff little loop, but the deadpan delivery of the whole thing had me cackling. It's like a medical exam written by a 14 year old who just discovered his dad's magazines. The dialogue is pure gold, all breathy and "oh, is this part of the interview?" Yeah, sweetheart, it's in the job description right next to "proficient in Excel."
Gameplay is clicking. That's it. You click to ask a question, you click to touch a body part. The art is... present. It has a certain unpolished charm, like a sketch that got out of hand. Honestly, the whole thing is over in about five minutes, which is probably for the best. I was hoping for maybe a bit more of a reaction from her, some kind of escalation, but it just sort of... ends. You inspect, she simpers, the end. No big finale, no fireworks. Just a very weird, very horny job interview that I can't stop thinking about. The model's expression never really changes, which is somehow the funniest part. It's a masterclass in awkward, and I'm not even sure the devs meant it to be.
The best bit, the absolute peak of this glorious mess, is when you get to the "personal inspection." The game text literally says that. You're not just asking about her portfolio, you're suddenly a hands on quality control inspector. She's standing there in this tiny black lace number, and you click to "inspect" her thigh. It's so clinical and so fucking pervy at the same time. The animation, if you can call it that, is this stiff little loop, but the deadpan delivery of the whole thing had me cackling. It's like a medical exam written by a 14 year old who just discovered his dad's magazines. The dialogue is pure gold, all breathy and "oh, is this part of the interview?" Yeah, sweetheart, it's in the job description right next to "proficient in Excel."
Gameplay is clicking. That's it. You click to ask a question, you click to touch a body part. The art is... present. It has a certain unpolished charm, like a sketch that got out of hand. Honestly, the whole thing is over in about five minutes, which is probably for the best. I was hoping for maybe a bit more of a reaction from her, some kind of escalation, but it just sort of... ends. You inspect, she simpers, the end. No big finale, no fireworks. Just a very weird, very horny job interview that I can't stop thinking about. The model's expression never really changes, which is somehow the funniest part. It's a masterclass in awkward, and I'm not even sure the devs meant it to be.
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👁 2K
★★★☆☆
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