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White Cube
★ 4.6 (27)

⏰ Added: 👁 9.1K 💬 1
The sound design in White Cube is deliberately, aggressively wrong. Not broken wrong, but wrong like someone recorded a dentist drill and layered it under a sex scene. The first time the two characters touch inside that sterile white space, there's this wet, squelching noise that doesn't match the animation at all. It's too loud. Too close. Like someone chewing directly into your ear canal. I've spent way too much time thinking about how hentai games handle audio and this one does something I haven't encountered before. The ambient hum in the cube shifts pitch almost imperceptibly when the psychological horror elements creep in. You don't notice it consciously at first. But your shoulders tense up anyway.

The voice acting, if you can call it that, consists mostly of breathing patterns and these half-formed syllables that never quite become words. There's one moment where the female protagonist makes a sound that's somewhere between a moan and a sob and the reverb on it is completely different from everything else in the scene. It hangs in the air too long. The game's got this minimalist approach to its CG hentai scenes where the images are static but the audio keeps moving, keeps suggesting things that aren't shown. A wet sound here. A metallic sc*** there. The cube itself has a sound signature, this low mechanical drone that I swear gets louder during the erotic sequences but maybe I imagined that.

I wish the sound effects during the more explicit moments had more variety. After the third or fourth scene you start recognizing the same sample library assets being recycled and it pulls you out of the experience. The horror elements fare better. There's a sequence involving what I think is a ventilation shaft where the audio completely carries the tension while the visual novel text describes something the CG doesn't show. The trapped feeling comes through strongest in the audio mix, how sounds seem to bounce off invisible walls that are closer than they should be. My audio interface picked up some weird sub-bass frequencies during one scene that I'm pretty sure weren't intentional but honestly they added to the whole sick-minding atmosphere this thing is going for. The game doesn't care if you're comfortable. The sound design makes sure of that.

💬 Comments: 1

🇾🇴 • 3 years ago Reply
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