Agent S. That red hair. Those... assets. The whole setup is peak "spy who gets by on more than just gadgets" and honestly, I'm here for it. You're trying to get close to some terrorist, Ahmed Manir, but the real target is his right-hand, Megan. The game doesn't waste time. First scene, you're already in a bar, using a lipstick taser on a guard. Lipstick. Taser. My kind of resource management. The seduction mechanics are basically a gacha pull for horny. You pick dialogue options, use your "gadgets" which are mostly just different ways to show skin, and hope the RNG gods bless you. Failed a check with Megan early on and she just smirked, called me "cute but obvious." Felt that in my wallet. The art is... deliberate. Unpolished in a way that loops back around to being its own aesthetic, like a bootleg figure you end up loving more than the official one. The proportions are insane. Agent S's chest has its own gravitational pull, I swear. There's a scene where you have to "distract" a patrolling guard and the animation is so janky it's hilarious. Her top just kind of phases off. Chef's kiss. No, really.
Wish there was more actual spy stuff. You know, code-cracking, dead drops. But no, it's just a straight line to the next seduction check. The "chemical attack" plot is just window dressing for getting Agent S into increasingly ridiculous positions. There's this one gadget, a "pheromone perfume," that's basically a "win button" for one encounter. Used it on Megan in the server room. The dialogue tree just melted. She went from "I'll never talk" to... well, let's just say the server room needed a mop. The whole thing runs on what feels like a PowerPoint presentation's fever dream, but the writing has these moments of accidental genius. Megan's post-coital threat about feeding me to her pet scorpion was a nice touch. I'm still not sure if the scorpion is real or a metaphor. The game doesn't care, and neither do I.