The whole thing runs on a single mechanic that makes zero anatomical sense. You're this teacher, right, standing at the front of a class full of girls in those short sailor uniforms, and your job is to click on them when they misbehave. A meter fills up, then you spank them. That's it. That's the game. I spent twenty minutes just clicking on a girl in the back row who was clearly, um, enjoying her own company under the desk, and the punishment animation played the exact same way every single time. The sound effect is a stock whip crack that I swear I've heard in a cartoon before.
The students have these idle animations where they smoke or cheat on tests, and the game calls itself a reflexes test. My reflexes are fine, thanks, but the hitboxes are drunk. I'd click on a girl lighting a cigarette and somehow trigger the one next to her who was just sleeping. She gets spanked for napping. What's the pedagogical theory here? I wish the game had any kind of escalation, like the girls getting more brazen or the teacher getting more flustered, but it's just this flat loop forever. The 3D models have that shiny, early 2000s render look, like a music video that got lost in a hard drive. Their faces don't change expression. You spank a