Right, so my spreadsheet for this one is a total mess. 23 routes and I still can't trigger the goddamn accountant ending where she supposedly takes over the whole operation. The numbers are there, I can see the profit margins in the code if I squint, but the flag for the final scene just won't pop. Spent way too long optimizing the shower upgrade placement. Like, does the pixel art tile for the premium rainfall showerhead actually increase customer satisfaction by the 12% the tooltip claims? I logged 200 in-game days and the variance is insane. Feels like the RNG is just laughing at me. The battle system is this weird turn-based thing where you match suggestive icons to, uh, perform special moves. It's clunky as hell and the hitboxes are off, but losing a fight on purpose unlocks a humiliation scene with the rival agency's boss that's genuinely creative. The writing in that one branch is sharper than the whole management sim part.
The core loop is you fix up this dump, hire girls with stats like Technique and Empathy, which is already kind of hilarious, and then send them off with clients. There's a minigame where you eavesdrop on the sessions through a badly pixelated door and have to press buttons to not get caught. The sound design during that is just wet slapping noises and a looping moan track that cuts off abruptly. It's so bad it circles back to being brilliant. My favorite girl, the one with the eye patch and the deadpan dialogue, has a loyalty mission that's completely bugged. Can't finish it. The quest marker points to a wall. I keep clicking it anyway. The humor is mostly in the item descriptions, one dildo is called The Compensator 9000 and its flavor text is a whole essay on crypto. That's the level we're operating on. The art during the actual scenes is surprisingly detailed, all glistening close-ups that clash horribly with the chibi sprites on the management screen. A total visual whiplash that I've grown to appreciate.