You know what nobody talks about in these corruption fantasy games? The actual management sim bullshit. I spent way too long trying to figure out why my dragon wasn't getting stronger, turns out I forgot to assign the right minions to the breeding pits. Classic. The whole thing runs on this weird resource loop where you need specific "essence" from different conquests to unlock new transformations, and I kept getting the lactation upgrade when I really wanted the mind control branch. The UI is a mess, buttons overlap in the throne room view and I clicked the wrong dialogue option twice because of it. Still not fixed after all these updates.
But then you get to the actual scenes. The writing during the handjob sequence with the captured paladin, where she's still muttering prayers while her body betrays her, that's the good stuff. The voice acting is surprisingly decent for an indie project, though the nun character's moans clip the audio in a way that's either intentional or just bad mixing. I can't decide. The ahegao faces during the group scenes look ridiculous, like someone stretched the sprites in MS Paint, but somehow it loops back around to being hot? Maybe I'm broken.
The futa content is locked behind some convoluted alchemy tree I still haven't fully unlocked. Something about combining succubus essence with the right captive during a specific moon phase. I gave up and just watched the gallery mode, which is a copout but whatever. The voyeurism scenes where you spy on your own minions getting it on in the barracks, that's a nice touch most games skip. The twin guards you can corrupt simultaneously, the way their dialogue starts mirroring each other then diverges as one breaks faster, that's actual effort put into branching paths. The slave training minigame is tedious though, just clicking the same whip icon until a bar fills up. I started automating it with a macro.