The H Pokeball changes everything. Not the catching, that part's the same. It's what happens after the click. Delia's there, right? Ash's mom from the show, looking all soft and domestic in her kitchen. One throw and she's not asking about laundry anymore. She's on her knees, mouth working, those big eyes looking up with this blank devotion that's honestly more unsettling than hot for about three seconds. Then it's just hot.
Gameplay is basically a series of these encounters. You track down the women, Lenora from the gym, Cynthia looking regal as hell, and the ball does its thing. The art is rough. Deliberately so, I think? Lines are shaky, colors bleed outside the edges like someone colored it in with markers while distracted. But there's this one frame with Cynthia that stuck with me. Her hair's a mess, which never happens in the official stuff, and the expression is this perfect mix of confused and eager. The oral scenes have more detail than anything else, which tells you where the artist's priorities were. Fair enough.
The harem building is weirdly passive. You don't manage anything. Women just appear in this menu screen after you catch them, posed and waiting. No dialogue trees, no gifts, just a gallery that fills up. Lenora's scene has her bent over a table, and the interracial tag comes in there, though the coloring makes it hard to tell who's supposed to be what shade. The whole thing feels like someone's sketchbook that got turned into a game by accident. Sound design is nonexistent. Just silence and clicking. Which somehow makes it more intimate? Or more awkward. Depends on if you're into that.
The pokeball mechanic gets repetitive. Catch, scene, catch, scene. No variation in how the women react to being enslaved, which feels like a missed opportunity. Cynthia should have more fight in her, given her whole champion thing. But she folds same as Delia, same as everyone. Maybe that's the point. The fantasy isn't the chase, it's the instant compliance. Still, a little resistance would've made the payoff better. The game doesn't care what I think though. It just sits there, unpolished and weirdly compelling, like finding a dirty magazine in the woods.